The Battlefield Heroes Website follows the news that DICE's upcoming free-to-play shooter is delayed (story), saying that additional beta keys are coming as a consolation prize:
Since there were a couple of disappointed comments to our recent news of delay (very glad to see so many people are looking forward to our game), we've decided to give away some extra Beta keys.
Starting next week and ongoing for 4 weeks, we'll be posting a news item twice a week, at a random time.
Why is this so special, you might ask.
Well, here's the thing: the first 20 people to comment will get a Beta key sent to them within a couple of days.
A cool side effect of this is that those people will then be able to enter our weekend Beta key contest and win even MORE keys to give out to friends.
Posted by cbbf on Thursday, July 31 @ 13:50:14 PDT (9 reads) (comments? | Score: 0)  
A Steam client update is now available. To apply the update, click the File menu inside of Steam and then select "Check for Steam Client Updates...". The specific changes include:
Steam Client
Fixed not correctly pausing any current downloads when launching a game
Improved cache mounting checks. This should decrease the startup time when launching Garry's Mod
Fixed startup to only request info about apps once
Fixed rare cache corruption caused by defragging
Fixed vgui crash when hitting pageup/pagedown in a sectioned list-panel
Fixed rare crash when downloading
Fixed -voicerelay steam command line to actually force use of the relay
Source: Steam News
Posted by cbbf on Thursday, July 31 @ 13:48:29 PDT (6 reads) (comments? | News | Score: 0)  
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:
Team Fortress 2
Fixed team switches on Attack/Defense maps spamming the console
Fixed the Kritzkrieg not working on servers with crits turned off
Fixed some clipped localized strings in various in-game dialogs
Fixed several cases where files were synchronously loaded while the game was running
Fixed a shutdown crash in the material system
Cached rendering of item model panels to improve performance, in particular while weapon selection was visible
Added a gear symbol behind the health bar for Engineer buildings, in both target IDs and freeze panels
Players killing themselves will now give a kill credit to the last enemy who damaged them
Fixed grenades, rockets, and flamethrower being able to fire through grates at round starts
Fixed players being killed and creating ragdolls during team switches
Fixed various exploits and performance problems in CP_Badlands, CP_Well, and CP_Fastlane
Removed health bonus from the Backburner
Source: Steam News
Posted by cbbf on Thursday, July 31 @ 13:47:14 PDT (11 reads) (comments? | News | Score: 0)  
News: Frontlines: Fuel of War v1.1.1 Patch Released
Kaos Studios has released the newest patch for Frontlines: Fuel of War. Here are some of the changes and additions in this release:
• Players will no longer be kicked by PunkBuster for using the comma "," or forward slash "/" character in their names in multiplayer matches.
• The binding for the Action key (E) has been fixed. This is also used for the Exit Vehicle function.
• Keys that have already been used will be checked for when changing control key bindings.
• The distance for melee attacks has been shortened.
• The "pipe" character will no longer hide text in the server information window.
• Chinese translation errors on the server browser have been fixed.
• The Frontline will show up properly on the map.
• Fixed first-person weapon animation blends between run and sprint.
• Added functionality to allow firing of a weapon to break sprint. Previously you had to come out of sprint and then left-click to fire.
• "Master server connection ID verification failed" error has been fixed.
Infinity Ward has released the newest patch today for Call of Duty 4: Modern Warfare, bringing the game to v1.7. Please note that this is an incremental patch and you will need to first have the v1.6 patch installed. Here is the change log:
• Fixed an exploit that allowed players to access certain console dvars during multi-player matches.
• Fixed a crash that could occur when a Chinatown Sabotage match would go into over-time.
• Fixed a bug where the MP icons (Bomb, Defend, Capture, etc) were always showing up as English regardless of the install language.
Frontlines 3.0 was released today with a lot of new features never featured in any game before, with highlights to the Hajas' Duel, Size Rotation, Drop, Weapons Modes, Random Gametypes and an smart Anti-Camping system which is perfect to open servers, until make me love to play Team Deathmatch again.
v3.0 Changelog
• Hajas Weapons (Bash, Pistol, Rifle, Sniper, Cop & Quake Modes)
• Random Hajas Weapons (with list setup)
• Random Gametypes (with list setup)
• Hajas Duel, the last two players will fight a duel to decide the round
• Hajas Size Rotation, the rotation and his rules are now relative to the number of players online.
• Hajas Anti-Camping - An Intelligent Anti-Camping System
• Hajas Drop - Drop ANY weapon that you are carrying when you want or die (C4, RPG, Claymore, Pistols, etc... inclued!)
• Disable Hardpoints Options (UAV/Airstrike/Chopper)
• Disable Options to : Frags/Extra Frags/RPG/Granade Launcher
• Battlefront remember orders from time to time (setup in seconds)
• Commander/VIP automatic change from map to map in the same rotation
• Get back to your pre-selected class after left the Commander/VIP post
• Show the name of the Commander/VIP to his Teamates
• Commander Hardpoints (Now Commander can call UAV, Airstrike & Heli more easily than anyone)
• Force Auto-Assign
• New Frontlines Menu
• Frontlines Theme Music at Menu
• Updated Menus with all the new maps
• Few other small tweaks in the old features
To learn more about this mod be sure to visit here.
Source: TotalCOD
Posted by cbbf on Thursday, June 26 @ 14:59:43 PDT (52 reads) (comments? | News | Score: 0)  
News: Frontlines: Fuel of War v1.1.0 Patch Released
As promised, Kaos Studios has released the newest patch for Frontlines: Fuel of War. Here are some of the changes and additions in this release:
New Features
• PunkBuster anti-cheat has been added
• Spawn Protection – To prevent spawn camping, players will spawn with a few seconds of invulnerability that will end if they perform an action
Gameplay
• Players can no longer stick landmines onto their legs
• Invert controls for land vehicles has been fixed
• Turrets will no longer continue firing when squad menu is raised
• All passengers in a vehicle will see hit notifications
• Sentry guns take slightly less damage to destroy
• Sentry guns will cause slightly less damage
• Sentry guns will no longer respawn after being destroyed (single-player game)
• Grenade launcher damage vs infantry has been slightly reduced
• Railgun rounds, clips, fire speed and damage radius have been modified, increasing the effectiveness of the weapon
• Character Movement Changes
Although earlier than expected, the v1.6 patch for Call of Duty 4 has now been released to the public. Here are the new additions/changes in this latest patch:
• New maps Creek, Chinatown, Broadcast, and Killhouse
• Hardcore and oldschool server browser filters
• Fix for a Denial of Service attack
• Includes all the changes up to patch 1.5
The 1.50 patch for Battlefield 2142 has been released after the public beta that was held for this patch. Aswell as the two new maps there is a number of fixes. Be sure to check below for the whole change log:
After a successful open beta phase of Battlefield 2142 Update 1.50 and tweaks and updates being made based on feedback on the forums we have released the final version of Battlefield 2142 Update 1.50. Servers are being updated and the client files are now available for you to update and get into the new content.
As we mentioned with the Beta release we have added a number of new features and added new content to Update 1.50
FEATURES
- Added community maps, Wake Island 2142 and Operation Shingle
- Added the ability to use widescreen resolutions.
- Added No Vehicles mode.
- Added Conquest Assault mode.
- Changed the volume control for the Commander Voice Over on request of the esports community.
- Changes made to pod steering mechanism to improve control while limiting pod surfing.
FIXES
- Fixed the loading issue caused by corrupt Radial.cdb file
- Various changes made to prevent cheating.
Both The Sir. Community (www.sircommunity.com) and Jason Brice (www.MGXCLAN.com) have been hard at work implementing feedback from the Beta to improve and tweak their maps for final release.
WAKE ISLAND 2142
Narrowed down the land bridge
Fixed FAVs not spawning more than twice
Add wrecked gunship to titan deck
Shorten FAV spawn time
Add FAV to Beach
Add crates to top of dock
Create path from Village to other side of island
Add anti tank gun to Village
Add anti air gun to Beach
Add additional blockades against mech movement at entrance to dock
Get rid of Island flagpole
Add crate next to antenna at main base to help people jump up on it
Fix small bug with beached ship at Beach
Add trees back to small island
Reduce the respawn time of EU gunship 30 -> 20
Increased docked titan pod velocity 38 -> 41
Move AA gun at main base
Crates/barrels on Titan deck
Reduce FAV spawn delay
Move PAC assets to island tips
FAV spawn at main base - cars start rolling forwards
At Office and Checkpoint, the antitank can kill the titan AA gun
Put tank barriers in front of dock entrance
Bring consoles on docked titan back to normal strength
Indestructible PAC titan
Limit PAC to only one gunship
Increase docked titan pod launch velocity 35 -> 38
Add ladder on other side of dock
Turn EU gunship 180 degrees
Add spawnpoints on top of dock to Dock CP
Increase the time it takes to capture Core flag
Moved PAC titan back
Replace stairs up to dock with ladder
Fix docked titan pods launching backwards
Reduce the respawn time of EU gunship 80 -> 30
OPERATION SHINGLE
Added NO VEHICLES mode.
Added ASSAULT LINES mode.
Preview Map updated to reflect proper Team positioning
Tickets have been reversed. Attacking team now has extra 30 tickets.
Columns/Command Center/Refugee Camp flags cannot be capped from a level below their locations.
Battle Walkers no longer do the MOONWALK on spawn
Minculldistance has been removed
Massive Entertainment has released the newest patch for their popular RTS World in Conflict. You can download it automatically online or from the link provided below. Take a look:
This eighth update for World in Conflict fixes balancing and bug issues and introduces some new features, like improved in-game voting, new ignore functions and improved network code stability. There are also several additions to Massgate, including new banners and new explanatory texts for missing content.
New features:
- Improved in-game vote system.
- Special Ability icons now show the number of selected units ready to fire.
- Extrapolation added to the network code. This should decrease lag caused by high packet loss. To disable extrapolation, append “-noextrapolation” (without the quotes) to the target path of the WIC shortcut.
- Expanded the ignore functionality on Massgate to cover clan challenges and chat rooms.
- Unit shields will now always be enlarged on mouseover regardless of selected unit.
- Unit movement arrows are now more visible on the Megamap.
- Added a hyperlink pop-up when the client is missing map or mod content.
- Remote admins can now switch a ranked server to unranked and back.
- Added explanatory text to the abuse report window.
- Added Massgate banner.